Illustration, Storyboarding & Animatics: The planning phase shown through animatics (animated storyboards), timing setup, motion sequences, and shot composition for cinematic trailers and cutscenes.
Character Design & Rigging: Character development from initial sketches and 2D/3D modeling to skeletal setup (rigging) for complex movement and facial expressions.
Motion Effects & VFX/SFX: Visual and audio effects for gameplay and promotion — magic, light bursts, explosions, particles, and dynamic stylistic transitions.
UI & In-Game Motion Graphics: Animation of user interface elements (HUD, menus, rewards, and badges) that improve the experience and atmosphere in the game.